Hello everybody!
Just to start: This project isn’t dead! Sorry it’s been a while since I have posted onto this thread. I have a bit of a catch up with what has been happening with the game since the last post here in my new blog post on my website: http://blog.idotri.games/2019/07/project-sky-adventure-hot-air-balloon.html
I haven’t had loads of time to work on the game very recently because I have started teaching again and it’s a new term, plus a lot has been going on over the last bunch of months but I’m hoping some time starts to open up soon to work on the game. In the meantime though here is quick summary of what I have been doing the past few months:
- You can take pictures now! I have implemented a camera and photo mechanic
- Doing LOADS more physics tweaks on the balloon (A lot of this has been boring behind the scenes things to make my life easier later on)
- You can take photos of animals, currently bird are flying around. You can capture information about them and record it in your Bestiary.
- Creating base concepts/art direction for the world
- Figuring out what animals we want and how we want them to behave.
- You can do more stuff with the balloon: the controls have been tweaked, you can level your height using a whisper burner, you can also release air by opening the parachute vent on the top of the balloon allowing you to drop quicker.
- I have added a fuel system, that can be replenished by gathering little rescue crates that you will see floating about with a little parachute attached.
All of these things I will go over in more detail if needed later on, and there are probably loads of things I have forgotten about. Over the last couple of weeks though I have been working on some extra things; this includes a way for the player to have a temporary speed boost in the balloon as well as collectables that can be used for a tiny boost.
I have also been working on a progression system that allows you to open up more areas of the world, but I will show that when it looks a bit more visually appealing. :’)
So yeah, if you like the concept, check out the devblog link above, there is a lot more stuff in there. But I’ll try and make a bit more of an effort to throw a gif in here now and again.