Hi everybody!
Recently in my spare time I have started tinkering around with a little prototype I have wanted to work on for a good while now: A little hot air balloon that you can pilot around the sky with!
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https://forums.unrealengine.com/core/image/gif;base64
The main focus so far has been setting up the balloon itself and making it as fun as possible to pilot. There is a little bit more manual control of the balloon than you would otherwise get in real life, but I’m not going for a realistic simulation in this game, just something that feels fun to move about.
It’s early days, so there isn’t really an aim to flying around at the moment apart from bashing into the little clouds. I’m thinking about making the focus be around taking pictures of landmarks and creatures you might see around the sky, a little bit in the vein of something like Pokemon Snap, but we’ll see how it goes.
Below I have attached a video showing where it is at currently:
https://www.youtube.com/watch?v=s2tsxv9evss
The other main focus on this project is making something pretty: improving my technical art and material creation skills. I really want to see how far I can push the stylised look of this sky world, so it will be a very arty project when I get into things. Basically, I’m going to have a lot of fun making all sorts of types of clouds to pad out the sky with.
Some things I have done so far
- You can switch the Balloon Burner on and off, the longer you keep it on, the higher the internal temperature of the balloon will go.
- Some directional control over the balloon, I’m explaining these by having some side vents on the top of the balloon that you can open and close
- Quick descent button - Hold Q or shoulder trigger on controller to let air out the top of the balloon for a quick drop. Useful in a pinch.
- Wind Currents - I made some spline based wind currents that apply an impulse to the balloon in the direction of the tangent of the spline. I can also customize the speed that each current will take you.
- HUD - Display Ambient Temperature and Balloon Temp, still need to add a upwards speed counter. I’m also considering adding a compass or something similar to the HUD for navigating later on.
- Options screen, pause menu and main menu - Mainly implemented this now because of the options screen (some of my friends have really bad PCs) - Used this package: https://forums.unrealengine.com/comm…pe-menu-system
- Lil’ physical clouds - these little balls of fluff randomly spawn within place-able cloud spawners, just some fun physics objects to hit your balloon with!
https://i.imgur.com/Om4hax7.gif
Next things I’m working on
I have pretty much finished my first set of tasks on this project, so the plan now is to tweak the feel of the balloon physics a bit more to get it feeling really good, build a proper test environment, refactor the code I’ve got so far and then I can move onto the Photo-taking mode!
I will post little updates up here as I work on them, in the mean time though any comments/feedback/critique are welcome.