▶️ YouTube Showcase 1 - Scene
▶️ YouTube Showcase 2 - 3 Effect Setups on the Same Campfire, ~15 Min to Configure
🔥 Ignite Any 3D Model with Precision!
Stop using generic fire particles that float randomly in the air! This advanced Visual Effect Graph solution uses Point Cache technology to make the fire perfectly conform to the exact shape of your 3D models — from a small torch to an entire burning castle.
That's not all — thanks to the unique Burn Mask technology, you have absolute control over the ignition zones! Instead of uniform and fake-looking burning, you can use Procedural 3D Noise, Custom UV Textures, or Vertex Colors to define exactly where and how intensely your object burns.
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🔥 POINT CACHE-DRIVEN IGNITION
Fire particles spawn exactly at positions baked from your model's surface via Point Cache technology — letting flames perfectly wrap any shape, from small props to entire terrain planes.
🎨 ADVANCED BURN MASK (6 MODES)
Define fuel areas with 6 modes: Full, 3D Noise, custom textures, or Vertex Colors (with optional noise blending). Features smart particle culling in unlit zones to save GPU.
🧩 5-LAYERED MODULAR SYSTEM
Highly realistic fire built with independent toggable modules: main Flame, Heat Distortion, fast Sparks, floating Embers, and 3 layers of volumetric Smoke for depth.
🌫️ SMOLDERING EFFECT
Instantly turn a raging fire into a smoldering ruin. Toggle off the main flame visuals while keeping smoke, floating embers, sparks, and heat distortion fully active.
🎞️ 4 READY-TO-USE FLAME FLIPBOOKS
The package includes 4 distinct high-quality flame flipbook textures. Easily switch between different fire styles (from aggressive to calm) to perfectly match your scene.
🌈 COLOR CUSTOMIZATION
Total color control using Over Life gradients or Fixed Colors. Includes per-particle color variations to easily create natural, magical, toxic, or stylized fire effects.
✨ SEAMLESS GEOMETRY BLENDING
Achieve cinematic scene integration. Fire, smoke, and embers smoothly fade when intersecting with scene geometry using adjustable Soft Particles, removing harsh edges.
⚖️ SMART SPAWN DENSITY CONTROL
Scale performance safely with dual emission modes. Spawn a precise Fixed count of particles, or use By Percent to emit fire on a specific fraction of the object surface.
🧠 120+ EXPOSED PARAMETERS
Total control via 120+ parameters. Easily adjust the visual style, colors, and dynamics of the main flame, all 3 smoke layers, floating embers and flying sparks.
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⚙️ A Note on Setup (Please Read!)
This is a deeply layered system — flame, 3 smoke layers, embers, and sparks all work together. Because of that, the effect ships with Smart Safe Defaults: out of the box, it starts in a lightweight "preview" state by design, protecting your GPU from accidentally spawning hundreds of thousands of particles at once on heavy models.
Bringing the fire to full life takes just a few slider adjustments in the Inspector — fully covered in the included PDF documentation (5-minute read).
⚙️ One more thing: the effect uses Automatic Bounds by default for a smooth quick-start experience. Before shipping your game, we recommend switching to Recorded or Manual bounds (a one-time, 2-minute step covered in the docs) to save CPU performance.
📖 We highly recommend reading the docs before your first setup — it'll save you time and answer 99% of questions!
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⛰️ Stationary Objects Only
This effect is built for objects that stay in place after ignition — campfires, torches, or even massive burning terrain/fields. If you move or animate the object, already-spawned particles won't follow it and will hang mid-air. (A dedicated system for moving objects is in development.)
🔇 No Sounds Included
This asset contains visual effects (VFX) only. Fire audio is not included.
💬 Need Help?
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If you encounter any issues or have questions about the asset, feel free to contact me via Discord or Email. I'll get back to you as soon as I can.
Discord: Join
Email: care@skulmovski.studio
🧩 Check out other VFX by [Skulmovski Studio]