Thanks! Our game does share similiarities with Sea of Thieves. However, our gameplay concept is quite different. We focus heavily towards a total team effort, not only with your crew but with your entire faction. The goal of our game is to control forts, ships and towns. We do also have exploring and treasure hunting, but this comes second to planning attacks, gathering resources from islands and trading with NPC’s. We also want to have many different ship classes, not only to accommodate all sorts of crew sizes but to also provide a lot of different play styles. Our game is also not a persistent open server experience. Instead we will have many different servers with different settings.
We’ve only shown the core mechanics of our ship combat so far, which is itself not finished yet and only part of the bigger picture. Skulls & Timber will be more competitive and objective based. Think Overwatch combined with Battlefield combined with Rust in a pirate setting (these 3 games are our main source of inspiration). If you are looking for true exploring and questing Sea of Thieves will be a better match.