So here it is, our first gameplay video showing some of our game’s ship combat. Hope you like it.
Very nicely done!! Love it
Fantastic, great idea! When can we play it?
It will still be a few more months before we go into alpha. But we are planning to set up a playtest server. We will be sending some test builds to fans in the very near future. The server will remain online for some time and will be updated every week. More news on this will follow.
Hey ,
Loving the game concept and the art! Just curious as to how I can get a hold of you. I run a youtube channel and would love to cover it when you guys get closer to release. Do you have an email I can shoot you a message to?
Thanks,
Hey , thanks a lot for wanting to cover our game on your channel. That’s great to hear. I will PM you my private email. You can always contact me there. As mentioned, in a few weeks - month we will set up a test server where around 50 players can connect to. We will be distributing some test builds so people can connect to it. When the server is up and running I’ll send you a mail with a build.
Cheers
Great game.
It looks like you have done “Sea Of Thieves” game
Thanks! Our game does share similiarities with Sea of Thieves. However, our gameplay concept is quite different. We focus heavily towards a total team effort, not only with your crew but with your entire faction. The goal of our game is to control forts, ships and towns. We do also have exploring and treasure hunting, but this comes second to planning attacks, gathering resources from islands and trading with NPC’s. We also want to have many different ship classes, not only to accommodate all sorts of crew sizes but to also provide a lot of different play styles. Our game is also not a persistent open server experience. Instead we will have many different servers with different settings.
We’ve only shown the core mechanics of our ship combat so far, which is itself not finished yet and only part of the bigger picture. Skulls & Timber will be more competitive and objective based. Think Overwatch combined with Battlefield combined with Rust in a pirate setting (these 3 games are our main source of inspiration). If you are looking for true exploring and questing Sea of Thieves will be a better match.
I like it, it looks like a lot better version of Sea of Thieves.
Great, thanks so much! Looking forward to it!
Hey guys, we are working on the inventory system right now. Here is a preview:
(Background parchment is placeholder)
NPC trading menu and ship menu incoming as well!
Hope you like!
Update, inventory system is finished and we’ve added factions to the game:
For now the factions are made by us. But later we will allow server owners to change the faction names and emblems.
Quick recap of what we have done last few weeks:
- Inventory screen
- Pick up item and add to inventory
- Drop item from inventory
- Change items around
- Equip items in correct slot (head, torso, …)
- When you die you drop 5% of your gold. Other players can pick up the gold.
- Loot crates that drop gold or items
- 3 factions
- Some water shader updates (distant water has more definition and foam now)
- fixes, tweaks and optimizations ( a whole lot )
Next up:
- Sail deployment (sails get rolled up when boat is not moving, sails roll down when boat goes forward)
- NPC trader screen and buy / sell system
- Capture points (which is based on factions)
- Income from captured points to each member of faction that controls it
- Different types of NPC traders (plus maybe a small village)
- Some new models and map updates are definitely also inbound
- Some more features probably
Howdy, quick update of what have done:
- Added trading
- Control point capturing
- Scoreboard
- Server settings (team damage, name, …)
- Water shader updates
- And we are working on a new ship…
Yeah, we told you we weren’t going to make a bigger one than the galleon we made last, well, we changed our mind. We felt like the last ship we made wasn’t quite cutting it for bigger crews. So we decided to design a new one. Here is a preview of the “Heavy Frigate”. Unlike the Galleon (second biggest ship on screen) it does not have any cannons in the nose or in the back. But to make up for that it has all of it’s cannons lined up on it’s broadsides (5 on each side). The immense fire power from 5 cannons can be extremely devistating to any ship, especially small ones. So it’s wise to avoid being exposed to the Heavy Frigate’s broadsides at all costs. The ship is also pretty fast, but turns rather slow. The hull is also very strong and this ship can take A LOT of damage. Positioning is key with this ship. One good line up can mean the end of whoever is on the receiving end. It is truly a floating fortress.
We are also considering adding a bigger version of the galleon, a War Galleon with 4 guns on each side, no back cannons, but instead 2 revolving triple barrels in front.
Triple barrel cannons would be able to fire 3 cannon balls before needing to reload. However, damage per shot would be lower than regular cannons balls. Probably around 65% of normal damage.
Like davy jones’ dutchman in PotC
This game looks fun as hell Would love to play it.
Game looks good man! I hope you guys make the melee combat more in depth though!
Melee combat will be more in depth, yes. It will have combo attacks and blocking. Also, different melee weapons will have different attack speeds and damage as well as different combo attacks. However I want to warn you that our melee combat will not be anything like mount and blade for example. It will be simple in nature. But the blocking and combo attacks should add enough depth we think. Our game’s main focus isn’t melee combat itself, it’s rather a complete package of pirate style combat, which includes ships, fire arms and melee weapons.
But, we will work on the game for a long time to come, so maybe we might even make the melee combat more advanced in the future, we will see.
Also, small update on the heavy frigate. I added another gun to each side as well as one cannon in the back. So the ship now has 13 guns. Also the size has been increased from 1 to 1.1, reason was that some of the inner compartments felt a little too small.
size has been increased and now 6 guns per side
a single gun in the back of the ship
gun deck preview
different color scheme preview
Hey thanks! I’m not sure what you mean that it looks like happy wheels though? Do you mean the ragdolls?
Absolutely. If you guys are doing testing, I’m sure you can find testers. I, for one, would definitely be happy to get involved. This looks amazing and seems to be heading in a direction that would be both entertaining and respect the complexity of age of sail at the same time.
So, let me know how I or we could help!
Yeah that is indeed our vision. Although the game is stylized, we want to include as much of the time period as possible, including all the most common ship types, weapons, clothing and props.
Love the art style and going with customizing ships more than just building bases. Will there be creatures within the world too and maybe be tamed, like a Ark feel to it. Have like a tamed Kraken, but it can only be tamed for like a few hrs a day or so and you have to go through hell to tame it. lol