Anyone by chance know a way to receive input during a cutscene, in order to be able to skip a cutscene with a key like “Enter”, or a controller button press? The only thing I’ve been able to find that worked in some cases was a video on YouTube where someone used the Blueprint/Add Script button, then added code there to receive input. However, this method doesn’t work from a Persistent level with sub-levels containing cutscenes.
The usual places that input can be handled, like the ThirdPersonCharacter blueprint or the level blueprint, don’t fire input off during a cutscene – unless I’m overlooking something.
Thanks for your time!