Skipping A Cutscene?

Hello,

Anyone by chance know a way to receive input during a cutscene, in order to be able to skip a cutscene with a key like “Enter”, or a controller button press? The only thing I’ve been able to find that worked in some cases was a video on YouTube where someone used the Blueprint/Add Script button, then added code there to receive input. However, this method doesn’t work from a Persistent level with sub-levels containing cutscenes.

The usual places that input can be handled, like the ThirdPersonCharacter blueprint or the level blueprint, don’t fire input off during a cutscene – unless I’m overlooking something.

Thanks for your time!

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For anyone else that runs into this, considering I found very little documentation online on skipping a sequencer, I finally got it working through the character blueprint after creating a new project. It would seem that something within our derived chain of many classes that made up the main character in the main project prevented it from working correctly.

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Thank you for posting this. I just tried it and it works. :slight_smile: