I would also like a WithoutValidation for server RPC’s.
The validate functions have very limited usefulness. If you return false, it will drop the client from the game. So you actually can’t test for a lot there, or you drop clients just because they have a outdated state. So i mostly just return true and do the checks in the Implementation function and just drop the RPC if the checks fail, so the client stays connected but it’s request is denied.
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