Hello everyone I’ve got a question. “The Skip Assigning Gamepad to Player 1” seems to be broken at UE5.1 and upwards. My question now is if theres a way around that to i would get this working in 5.1. Basicly Player 1 (Controlled by Keyboard) Player 2 (Controlled by gamepad). Is there maybe a work around that? maybe with 2 player controllers or something like that? please help me because i cannot downgrade my project to 5.0.3!
I’m facing the same problem and don’t know how to get around it.(
Setting the “Controller Id” to 1 in the “Create Local Player” node resolved this issue for me
Has anyone had success with this bug? Does not work for me in 5.3 still.
iv got the same problem also on 5.3 … The bug report ticket claims that it been resolved but i still have the problem… at least i am not alone xD…
Just leaving this link here as there is a workaround solution in the thread.
Although the issue itself still remains in 5.3.2
Hey guys. So it seems the solution for the “Skip Assigning Gamepad to Player 1” will be fixed in 5.4.
If you are in 5.3 and don’t want to mess with the C++ code or you have a BP only project, here you have a Plugin that I made that implements the exactly same fix that will be in 5.4.
It will only work on Windows and UE 5.3 but you can compile it for your platform yourself.
Steps:
- Download the custom Plugin GameViewportLocalMultiplayer.zip - Google Drive
- Unzip and add it to your project in the Plugins folder.
- Open the Project (Enable the plugin GameViewportLocalMultiplayer) and go to Project Settings - Game Viewport Client Class and replace the current vlaue with the CommonGameViewportMultiplayer.
- Restart and Done
BTW: This will work with Common UI Projects so this Plugin inherits from Common UI Game Viewport. Just in case
Let’s wait for the final 5.4 fix but at least you have this for the moment
Where did you check that fix is going to be done in 5.4? And what is the expected date?
This worked for me on 5.3.2 … I start with one player controlled by both controller and Mouse, then when the second one spawns, it disconnects the controller from the first player and then connects it to the second … I did use create a player with index 1 BTW,
(Note I had a drifting problem where the last input to the first character kept coming even though I used the same function for the mouse and controller and after I used and stopped using the mouse to reset the variable … very weird but ez to avoid
btw I tried using 5.4 but got stuck trying to rebuild my plugins (RunUAT.bat has feelings on 5.4) for the new version so this, for now, works for me … going to test it on a build and share an update later
It worked after building the project
Hello, Edge lord,
Did you make a Game Build and then it worked? At the moment it is not working for me.
yes I managed to build it … but I removed it after updating to 5.4 … things work right out of the box