hi all
testing some free mixamo models and pipeline to animate and rig my own models, then crash with this
upper pic
- Make unreal skeleton in advanced skeleton/
- killed some bones. b’couse AS can’t make this properly (ik bones don’t parent with right places, lol/ hand twist bones has bad coords, or smthng)
- Save as fbx with all right prefs
- Retarget skel with default UE4 skeleton
WHAT THE F&%^&%&CK? ^)
lower pic
- Make unreal skeleton in advanced skeleton/
- killed some bones. b’couse AS can’t make this properly (ik bones don’t parent with right places, lol/ hand twist bones has bad coords, or smthng)
- Save as fbx with all right prefs
- Retarget skel with UE4 skeleton from KOBOLD animation pack
WHOA!!! BEST/
Why Unreal do this?
Thanks! ^)