SkinnedMeshComponent.cpp error?

Hi guys,

I’ve been trying to package my game for the past couple of days on both UE5.1 and UE5.2 thing is, I’ve run into an error that’s stopping me from compiling:

UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: begin: stack for UAT
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: === Handled ensure: ===
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error:
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: Ensure condition failed: false [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SkinnedMeshComponent.cpp] [Line: 2312]
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: SetLeaderPoseComponent detected loop (the input Leader pose chain point to itself. (Mesh ← Mesh)). Aborting…
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: Stack:
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc56efbfd1 UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc56edf4e2 UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc56edecf5 UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc56cf66a5 UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc56d2ecc1 UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc56cd36ed UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc56ddf773 UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc56ddf4cd UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc56cd3132 UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc566f89f3 UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc56721470 UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc574324d5 UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc574327f7 UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc5853813c UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc53424a8c UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc5343446b UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc5322db8f UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc5321f589 UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc532362f8 UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc53235c1a UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc52f75402 UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc52f944a1 UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff70d0fd0de UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff70d0f454b UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff70d0f482a UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff70d0f74f0 UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff70d10a4c4 UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff70d10cb76 UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffccde926ad KERNEL32.DLL!UnknownFunction
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffcce9aa9f8 ntdll.dll!UnknownFunction
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: end: stack for UAT
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: SetLeaderPoseComponent detected loop (the input Leader pose chain point to itself. (Mesh2 ← Mesh2)). Aborting…

Before this error I had been faced with an error about MetaHumans which I have experienced before. The way I solved this error was by doing what this post had said. Thing is upon doing this, I was faced with other errors which I am unsure if they are related.

If anyone has any insight on how to fix this, it would be much appreciated

– Richard F

SetLeaderPoseComponent detected loop (the input Leader pose chain point to itself. (Mesh ← Mesh))

It seems like you might have the same mesh component hooked up to the SetLeaderPoseComponent’s “target” pin and “New Leader Bone Component” pin.

The Leader Bone component is the one driving the meshes that go into the target node.
If you hook it up to both you cause an infinite loop.

You need to unhook the main body part from the target pin of SetLeaderPoseComponent.

You’re absolutely right,

I just looked up all references of SetLeaderPoseComponent, located the issue which was Mesh connecting into SetLeaderPoseComponent, and same with a Mesh2 that also had the same issue.

Fixed my issue, thank you!

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