Question - The skin weights on my character’s clothing skeletal mesh was perfect. Weights were transferred from Metahuman. But, when I created an outfit via MetaHuman Wardrobe Item and attached it to my character via “Metahuman Character Creator Editor” the clothing weight is now reset to the character’s bones from Character Creator. Ignoring the weights I had set.
How do I keep the weights from my Skeletal Mesh that were fixed and working to stay on the Metahuman inside Character Creator?