Skin Weight Selections and Brushes

Hi

I have a request I’d love to see implemented into Unreal. I’m not sure if these are already present, but from what I can see on my end, with 5.8, they don’t appear to be. I would love in the Skin Weights tool, as well as other weight/skin/influence painting tools, to have an option to inverse selections and hide parts of a mesh, rather than just isolate one. In this screenshot, it’d be great if I could hide the mesh selected so I can better see underneath it to the geometry below.

Also, it’d be great if the brush size you set under each tab - Add, Replace, Multiply, Relax - remembers what size you set them to. As it is, I have to keep shrinking the size of the brush so it’s smaller to work with. And possibly have an option so you can always reset the brush size back to default size.

Thanks