I have two options for my skill tree that will include more than 200 skills:
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Create a big skill class and create 200 instance children from that, and call them by casting and stuff.
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Write 200 functions in the MyCharacter class and call from that, MyCharacter class will call the functions mostly, seems a little weird but here is my question:
Is there a difference in terms of performance between the two methods, and if there is a better method, please tell so. Thanks.