I am trying to make a complex range of skills for a game and don’t have the slightest idea on how to approach this task so im asking if anyone knows how to get me started on this .I would be greatly appreciated for your time
Unfortunately skills is a very broad and vague term in terms of game design. I suppose setting them up one at a time based on what you want to accomplish is the best choice. For instance, if you want your player to be able to use a grappling hook, fire a gun, shoot lasers from their eyes, and double jump, separate those out into 4 separate tasks as opposed to taking on the sum of all functionality, that way it is significantly easier and more manageable. It is always easier to manage chunks than it is to try to tackle the entire project at once! There may be tutorials already available for the types of abilities/skills you want your player to have, so I’d highly recommend digging through the documentation, forums, and wiki to look for comparable tutorials to help push you in the direction you are looking for.
Thank you for the quick reply I will look into the wiki hopefully It will have what I’m am looking for