Skiing

Hey. If I wanted to implement skiing in the FPS blueprint template can I use physical materials and let the velocity calculation be based on that?
I set up a terrain with a physical material with friction of 0.
I attached a movable cube mesh to the foot sockets of the FPS blueprint and the cube meshes have a physical material with friction 0 as well, however the character does not slide around as I want it to. The physical material works because I put in random meshes in the map and they slide around but not the meshes attached to character socket.

If you are using the default character blueprint then they are unaffected by physical properties, you will want to make your own player controller and pawn

There is a youtube video showing varying friction on a side scroller, that does use a modified top down blueprint, see if you can find that.

Don’t remember how it was done.