Sketchup > Twinmotion > UE Virtual Broadcast Set





Beautifying properties modeled in Sketchup for quicker importing into UE, for virtual broadcast pipeline.

I have found TM to be highly useful as a pre-visualization tool for virtual and in-person event production design and broadcast. It makes the jump from Sketchup to UE so much quicker to prepare for deployment in UE ICVFX and Pixotope real-time virtual production.

These frames are rendered as teasers without talent or key light.

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Hi there @JEnglemanOvation,

Welcome to the Unreal Engine forums! So nice to see a new face around here :slight_smile: Warm greetings aside, love the lighting and how vibrant all the color choices are. How long did this environment take to create?

Howdy! I had a sketch of some of the elements laid out before and the vision ahead of time, so it was maybe 3-4 hours in sketchup, and then another 6 hours or so in twinmotion. Most of that time was spent tweaking UVs, setting up the media exports, and assigning things to animators. The back screen animates with a translator triggered by camera prox, and the moving head lights and JITACAM (jib in the air) are set on basic ping pong rotators. I’ll post some pics of the screen before and after animation because I think it’s pretty fun!

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Here is the before and after of the screen animation. When triggered, every other angled tile scoots back 1’ to change the screen from angled stripes to more of a checkered pattern.

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The subtle lighting changes made such a huge difference. So cool to see the comparison like this. Thanks for taking the time to share :smiley: