Sketchup to Unreal

Hi Gibdion,

Thanks for your pointers. I have figured it out now. I export the object in one color from SketchUp to Blender (in Blender it then is 1 object). Then I remove the doubles, color the faces and make seams.
Not every object I have tried unwraps as I expect. But I will practice :smiley:

So it almost looks good now. I only have these very dark edges to solve.

Thanks again!

[EDIT]

I have found some info on the dark edges I can try:
http://www.worldofleveldesign.com/categories/udk/udk-lightmaps-03-how-to-fix-light-shadow-lightmap-bleeds-and-seams.php