Sketchup to Unreal via Datasmith. Material UV default scale?

Hello,

4.24.1 works well with Sketchup 2019, no real issues. My minor issue is that the imported geometry in Unreal Editor seems to need a scaled-up Material (I start with 1/48 in a TexCoord node, which usually works well). Is this due to Sketchup? Is there an easy workaround? If not, is there a way to link a TexCoord node to several Material Editor Texture Samples at once instead of one by one?

Just wondering if I’m overlooking an easier way to do things. Thank you in advance.