What is Skeletronix?
Skeletronix is a code plugin that adds a new actor component. This component can be used to generate an anatomical skeleton for a skeletal mesh within the actor, such as a character.
Why is Skeletronix useful?
Skeletronix is useful in situations where you need skeletons to fit various characters, but do not want to invest the capital in having an artist model them individually. The skeletronix component uses individual meshes to construct a skeleton to match the proportions of the skeletal mesh.
How do I use it?
Parent a Skeletronix component to the skeletal mesh of an actor, such as a character.
Where do I buy it?
Version 1.0 Released May 23rd of 2016
-Includes skeletronix component, skeletronix profile assets, and human skeleton meshes.
Version 1.2 Submitted June 25th of 2016
-Updated for 4.12 compatibility
-Get all bone meshes function added
-Set all bones render custom depth function added
-Set all bones hidden in game function added
-Set all bones visible function added
Version 1.3 Submitted July 1st of 2016
-Corrected the uplugin file to enable plugin content
-Updated for 4.13
-Fixed “AllBones” functions not including all the bones
-Improved Ease of Use
-Updated for 4.14
-Updated for 4.15
-Updated for 4.16
-No need to call Generate Skeletron, generation will happen automatically.
-Updated for 4.17 and 4.18
-Manual call to Generate Skeletron is needed again, in order to remedy bugs from engine changes.
Please submit your questions, complaints, ideas, and suggestions in this thread. Thank you.