I created the UI for a custom asset editor by extending the UEditorUtilityWidget class and creating a Blueprint from it.
This custom asset has a Skeleton, and I would like to visualize it exactly as in UE4’s Skeleton Editor: Skeleton Editor in Unreal Engine | Unreal Engine 5.1 Documentation (left)
I don’t need to be able to edit the Skeleton, just visualize it. Is it possible to use the SkeletonTree class in a custom Widget? If so, how?
I created all the UI logic in a Blueprint, but I wouldn’t mind to recreate it from scratch in C++ if that’s necessary.
Thanks in advance!