Skeleton/Rigging Help

Hi guys, I have a model i purchased from Daz Studio
I imported it into Unreal 5.4 fine
Problem is the Skeleton Mesh Structure is not correct in that it is missing bones.
I have tried a few thing, retarget, assign skeleton but nothing seems to work, just screws thing up.
I have been adding the bones one by one and align the bones but there must be an easier way lol.
(im using the Skeleton Tool Plugin for bones)

Can you merge 2 x Skeleton meshes?
Im a bit lost and exhausted trying to work it.
Any input welcome
Thanks.

Hi @2DNED, I’ll try to help you with that!

Could you explain what exactly you’re trying to do? Are you trying to assign that skeletal mesh to the mannequin/another skeleton? If that’s the case, your new skeletal mesh need to have the same hierarchy as the target skeleton, otherwise it won’t work. You can have extra bones, but if anything is missing (for example, you have spine_02 and spine_03, but not spine_02), you will not be able to do it unless you manually add the missing bone.

Could you share a screenshot of your skeletal mesh and skeleton tree with more details, please? That way we can better understand what the problem is. Thanks!

Got it worked out, was Bone names, similar but not the same name plus i needed to add another few bones to finish it.