Hey, i have a huge problem, i retargeted my character wrong way and now all my animations are like in the picture, also AnimBP. How can i fix this? Or is there anything i can to do?
I’m assuming it’s too late at this point for you to close the editor without saving the changes then? It’s a little difficult to determine what you did that could be reverted as well just going by this picture. Would you be able to share what settings you used when retargeting?
That’s what i am afraid of. Basically settings were simply i chose as retarget source my new character and target was Sk_mannequin
I figured that was the case, but what I meant was what settings did you use when retargetting? =)
Can you show your retarget manager settings?
The only other thing I can think of is you may have unchecked the convert scene box when importing your custom character into UE4 which converts the up axis to Z+ rather than Y+ which could have messed the orientation up when retargetting. UE4 characters use Z as the up axis rather than Y which is typical in modeling programs.
I’m also going to assume this is only happening when animations are being used? Does the Skeletal Mesh display this issue as well?
Here is the retarget manager settings. Skeleton and mesh looks normal, but like you thought this only happens in animations, no elsewhere
Hmmm. Did you also check the import settings to see if you had convert scene checked or not?