I’ve spent the majority of the weekend working on a Character and going through the documentation. I’m getting a bit of a handle on it, but it leaves me with additional questions that aren’t being answered through the documentation or the tutorials.
When creating your characters, do you create a different (or create a duplicate of the existing) Skeleton for each character or if you use the same skeleton for every character whose mesh fits the skeleton?
I’m trying to understand the relationship between the Skeleton, the Character BP and the Anim BP and feel like I’m beating my head against the desk here after totally destroying this character…
The biggest issue I keep having right now is that I don’t want to use the default mannequin, but actually figure this out in a practical sense, so I’m using the downloaded Infinity Blade Warrior set, but all the screens I end up going to shows me the default, for lack of a better term, Storm Trooper dude and won’t let me change the mesh. I’m assuming because it’s an inherited trait and you need to change it where it’s inherited from, which so far has not been explained. I follow along in the documentation and it says, Do this, do this, do this, but doesn’t explain the relationship between the various components it’s having you setup and in some cases, it has you set up a blueprint, but doesn’t actually explain what the various nodes are and what they’re function is within the blueprint. Some things it’s simple to catch onto, but other things it’s like beating your head against a wall.
I’m hoping someone can enlighten me a bit and have it click. That’s where the question comes back to. The only place I can seem to change the Mesh used is the Skeleton itself, so do you have to have a different skeleton for each character being created?
Thanks for any input on this,
RJ