When playing animation in the sequencer and making the skeleton visible, I notice that the skeletons aren’t moving from their location with the animation of the character. This is making it hard to match body parts from one animation to another because the skeleton isn’t technically moving.
I’ve turned on and off root motion, I’ve tried different Animation modes under the Body in the detailed panel. I’ve re-imported the fbx’s and restarted Unreal. So I’m just kinda lost right now.