So I’m importing an armature and mesh for a custom character from Blender to Unreal, and when I import it over, all that shows up in UE4 is the mesh and the material on it, no skeleton. I’ve been following a YouTube tutorial, and I’ve checked the right options while exporting and importing the mesh (making sure to export “selected objects” etc). According to Google, it can sometimes be a scaling issue, but I’ve changed the units to the recommended and used the measure tool to check the height of everything is okay(1.80m). Just wondered if there’s something I’m missing?
Obviously there is, or you would have a skeleton imported along with the mesh.
Give us some screenshots of the import and export so we can help.