Hello guys,
Currently, while working with Metahuman in version 5.6.1, I’ve encountered an issue: when using a custom mesh then assembling the character, the skeleton comes out misaligned as shown in the image. Do you have any hints about what might be causing this error?
Thank you for your support!
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I also encountered this issue in UE5.6. This problem is actually resolved by Metapipe. Basically, this happens with custom bodies because the finger poses aren’t in the default position like the original Metahuman. Anyway, I hope someone has a way to fix this in UE5.6 because of its convenience.