Skeleton Mesh _Truck trailer Support \Stand Functionally ?

Hi Everyone,

how many methods no more tutorial only two and they use helper actor to make it work , tried play with linear limits motion and physics linear velocity and torque , force nodes by using timeline work but fall again and begain play i want adjust support fix on ground ,thanks for help




up

You need to work on your english a bit as what you want isn’t clear.

Normally things are not vehicles and do not have simulation enabled until you need them to.

In the case of a trailer, you just use a static mesh that doesn’t/can’t move until your game performs the attach to vehicle part.

At which point you have 2 options:

  1. replace the player or otherwise controlled vehicle with a version which includes the trailer (this is pretty much idiot proof).

  2. replace the static mesh with a vehicle trailer that attaches (this will have tons of issues since Chaos is sh*t and it was never that much better with physx).

I think that is what you were asking for, but really cant be sure, so maybe revise the question if this doesn’t cover it :wink:

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Thank you for reply my question was how to make support \stand of truck trailers (skeleton Mesh) work in unreal engine 5 without separate them in blender ? I know how to separate them is there another approach \methods to make support function work because I tried with force \ torque \ set physics linear velocity Nodes to make trailer stand on support to be ready to attach \docking , 2nd question how to change pose mesh ? because in polygon street trailers need adjust support bone to stand on the ground i tried with pose assets i don’t know how to set up i did as documentation but i don’t know the next ,i searched in YouTube i couldn’t find on how to use pose asset , last thing today i watched tutorial UE4 Tutorial: Realistic Plane Pawn he used poseable mesh component i don’t know if useful no much tutorial on it thanks for help and your time

no answer ?!






i made it work by separate stand mesh and delete the bone but still i didn’t get answer how to make support Work without separate the part in blender and i know must delete collision in physics assets to make it work as steering and doors etc.