how many methods no more tutorial only two and they use helper actor to make it work , tried play with linear limits motion and physics linear velocity and torque , force nodes by using timeline work but fall again and begain play i want adjust support fix on ground ,thanks for help
You need to work on your english a bit as what you want isn’t clear.
Normally things are not vehicles and do not have simulation enabled until you need them to.
In the case of a trailer, you just use a static mesh that doesn’t/can’t move until your game performs the attach to vehicle part.
At which point you have 2 options:
replace the player or otherwise controlled vehicle with a version which includes the trailer (this is pretty much idiot proof).
replace the static mesh with a vehicle trailer that attaches (this will have tons of issues since Chaos is sh*t and it was never that much better with physx).
I think that is what you were asking for, but really cant be sure, so maybe revise the question if this doesn’t cover it
Thank you for reply my question was how to make support \stand of truck trailers (skeleton Mesh) work in unreal engine 5 without separate them in blender ? I know how to separate them is there another approach \methods to make support function work because I tried with force \ torque \ set physics linear velocity Nodes to make trailer stand on support to be ready to attach \docking , 2nd question how to change pose mesh ? because in polygon street trailers need adjust support bone to stand on the ground i tried with pose assets i don’t know how to set up i did as documentation but i don’t know the next ,i searched in YouTube i couldn’t find on how to use pose asset , last thing today i watched tutorial UE4 Tutorial: Realistic Plane Pawn he used poseable mesh component i don’t know if useful no much tutorial on it thanks for help and your time
i made it work by separate stand mesh and delete the bone but still i didn’t get answer how to make support Work without separate the part in blender and i know must delete collision in physics assets to make it work as steering and doors etc.