Skeleton Independent Animation Blueprint

I know it’s an old thread, maybe it’s possible with compatable skeleton and animation layers
Screenshot 2022-06-10 190024

Adding it to the compatible list makes it so that it appears in the instance class selection
image

I haven’t tested it out but the potential might be there

  1. Have 2 seperate skeletons, SKEL_Main, SKEL_Extra
  2. Add SKEL_Main to the compatible list in SKEL_Extra
  3. Made an animation layer interface BPI_TestLayer
  4. ABP_Main and ABP_Extra both inherits from BPI_TestLayer
  5. Place linked anim layer node in the anim graph in ABP_Extra
  6. Under instance class, ABP_Main is now selectable