I know it’s an old thread, maybe it’s possible with compatable skeleton and animation layers
Adding it to the compatible list makes it so that it appears in the instance class selection
I haven’t tested it out but the potential might be there
- Have 2 seperate skeletons, SKEL_Main, SKEL_Extra
- Add SKEL_Main to the compatible list in SKEL_Extra
- Made an animation layer interface BPI_TestLayer
- ABP_Main and ABP_Extra both inherits from BPI_TestLayer
- Place linked anim layer node in the anim graph in ABP_Extra
- Under instance class, ABP_Main is now selectable