hello, i’m a newbie with unreal, but i’ve already work few times with unity.
I want to intagrate animation in unreal but when I import a custom rig, a part of the skeleton is broken whitout any reasons.
is there a way to fix this?
I understand, but i created my rig and model using Maya and the skeleton is acting completly fine in Maya. I have also tried to import other rigs and their animation, and for some of them, Unreal destroy completely the skinning, creating weird/creepy monsters…
Is there some import option to check before importing?
It seems that my skeletton is completely broken in blender, but again, i don’t understand why is it like this. It’s not even the same results as in unreal…
alright, I’ve exported the good blender skeletton, and it act fine in unreal (appart the _end bones, but thats not that important) But the skinning is acting a bit crazy…
I do work now, but that skinning is not right.
You can try to import the model to Blender 2.80, and and export from that, It can be a glitch in the FBX export. But I don’t now if that will help you.
But I’m glad that I was able to help you.
I’ve tried your solution, but unfortunaly, the result is the same there must be a glitch in the skinnig. but I don’t know if there is a way to fix it without remake the skinnig.
It is a way, but it will take some time. what you need to do is to “Weight Paint” and paint more strength to the parts on the model, or you can re-skin the model. That is the solutions I now about.