Skeleton hierarchy in Unreal Engine

Hello,

I’m new to Unreal Engine and I’m having trouble editing the skeleton hierarchy of an MMD model I imported. The upper and lower parts of the skeleton seem to be disconnected, and I’m not sure how to modify the hierarchy to link them properly. Could someone guide me through the process of adjusting the skeleton tree to connect these parts?

Thank you for your assistance

As far as I know, you can’t do this in Unreal. You’ll need to edit it in a DCC software like Blender or Maya, and import it back.