Skeleton for rigging with Blender

I found this Youtube video with a different approach using Blender and Autodesk FBX Converter:
?v=d1eO1UC-zE4

The author of this video says that this workflow has worked for him the best (although he does not mention what other apporaches he has tried before). Essentially, he uses a rig from MakeHuman and exports not deformations but Armature and Mesh. He doesn’t even mention if he has the Blender FBX exporter fixed for that additional bone issue. Maybe the fix is not required if you export armature and mesh?

Anyways, when he imports the rig into UE4, we see only one single warning and he says that it hasn’t caused any troubles for him when animating. Also all the textures are there in UE4 ready to be applied.

As I understand, MakeHuman license is “do everything you want”, thus we can use the rig and models we create based on the rig for any purpose we want. Sounds great.

Just one quick question - which rig is of better quality and should be easier to animate and cause less problems? Rigify, MakeHuman or Andrew Price’s rig from here? ://www.blenderguru/videos/introduction-to-rigging/