Skeleton for rigging with Blender

for the people who tries this, this creates a whole skeleton wich has “org_” prefix in every bone, wich is a bit uglier than it should. Im going to investigate how to modify that rigify plugin to make the exported bones be properly named, like bHip bSpine, and similar, instead of org_hip, org_spine. But i dont promise a thing, i have almost no knowledge on blender plugins