Skeleton for rigging with Blender

:///forum/showthread.php?330894-Unreal-Engine-4-is-open-source-%28sort-of%29-for-19-per-month&p=2607474&viewfull=1#post2607474

In this blender forum i explain how to modify rigify script to give game ready rigs. Optimized hierarchy with 75 bones, its a very easy change, you dont really need to know coding to change like 3 letters in a script.

This thing makes it so the exported rig exports with NO helpers, and only the most basic rig possible, wich is the same as the original bones you use for the generator, but you still get all the fancy IK/FK and rig tools