Skeleton does not exist in the project! Blender send to unreal plugin error

Did anyone have a solution to this? I’m facing the exact same problem …

[EDIT] I just found a work around:
The problem seems to happen (or not) depending on your export paths in the Send To Unreal settings dialogue .

I can export without this error when I have export path set to:

  • Mesh: /Game/Assets/Blender/
  • Skeleton: /Game/Assets/Blender/Animations/

Same file, only change being the export paths, throws errors with:

  • Mesh: /Game/RnD/TestArt/
  • Skeleton: /Game/RnD/TestArt/Animations/

But this set works again:

  • Mesh: /Game/RnD/TestArt/Assets/Blender/
  • Skeleton: /Game/RnD/TestArt/Assets/Blender/Animations/

So some combination of needing Assets or Blender in your export paths is needed to fix it. I don’t know why are exactly what the requirements are, but it’s working enough that I don’t care so good luck to anyone else in future with this issue!

(Note: This is all with UE5.1.1 and Blender 3.3.1 and SendToUnreal v2.3.0)

1 Like