Hello!
I have downloaded a following model from the skechfab for some animation testing in blender Rigged Lynx Model - Download Free 3D model by Dupest destup (@pimanueledward) [18f9504] - Sketchfab
Once done I have tried to export model with its animations from Blender to UE5 using “Send to unreal” plugin. When trying to export a following error occurs:
Python: Traceback (most recent call last):
File “/Users/username/Library/Application Support/Blender/3.1/scripts/addons/send2ue/dependencies/rpc/factory.py”, line 221, in run_function_remotely
return remote_function(*args)
File “/Applications/Blender.app/Contents/Resources/3.1/python/lib/python3.10/xmlrpc/client.py”, line 1122, in call
return self.__send(self.__name, args)
File “/Applications/Blender.app/Contents/Resources/3.1/python/lib/python3.10/xmlrpc/client.py”, line 1464, in __request
response = self.__transport.request(
File “/Applications/Blender.app/Contents/Resources/3.1/python/lib/python3.10/xmlrpc/client.py”, line 1166, in request
return self.single_request(host, handler, request_body, verbose)
File “/Applications/Blender.app/Contents/Resources/3.1/python/lib/python3.10/xmlrpc/client.py”, line 1182, in single_request
return self.parse_response(resp)
File “/Applications/Blender.app/Contents/Resources/3.1/python/lib/python3.10/xmlrpc/client.py”, line 1354, in parse_response
return u.close()
File “/Users/username/Library/Application Support/Blender/3.1/scripts/addons/send2ue/dependencies/rpc/client.py”, line 55, in close
raise exception(exception_message)
RuntimeError: The /Game/untitled_category/untitled_asset/lynx_body_Skeleton does not exist in the project!During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File “/Users/username/Library/Application Support/Blender/3.1/scripts/addons/send2ue/operators.py”, line 71, in modal
raise error
File “/Users/username/Library/Application Support/Blender/3.1/scripts/addons/send2ue/operators.py”, line 61, in modal
function(*args, **kwargs)
File “/Users/username/Library/Application Support/Blender/3.1/scripts/addons/send2ue/core/ingest.py”, line 25, in import_asset
UnrealRemoteCalls.import_asset(file_path, asset_data, property_data)
File “/Users/username/Library/Application Support/Blender/3.1/scripts/addons/send2ue/dependencies/rpc/factory.py”, line 248, in wrapper
return rpc_factory.run_function_remotely(function, args)
File “/Users/username/Library/Application Support/Blender/3.1/scripts/addons/send2ue/dependencies/rpc/factory.py”, line 226, in run_function_remotely
raise exception.class(stack_trace).with_traceback(call_traceback)
File “/Users/username/Library/Application Support/Blender/3.1/scripts/addons/send2ue/core/ingest.py”, line 25, in import_asset
UnrealRemoteCalls.import_asset(file_path, asset_data, property_data)
RuntimeError: The /Game/untitled_category/untitled_asset/lynx_body_Skeleton does not exist in the project! File “/Users/username/Library/Application Support/Blender/3.1/scripts/addons/send2ue/dependencies/unreal.py”, line 1122location: :-1
I have tried to make a simple test armature in blender and tried to export it into Unreal - all worked fine. But this model I still don’t know why I can’t export and I don’t know why is it looking for a skeleton inside unreal when it should be created by the export/import itself
Any help would be appreciated, thanks!