I’ve noticed a strange issue when importing skeletons into UE4. The skeleton almost seems to shift the bone hierarchy up one, where bones take the position and size of their parents. The root bone is always at the origin with no size.
I’ve attempted to use UE4.27, 4.26, and 4.25; along with Blender versions 3.0, 2.93, and 2.83. I have also encountered the issue with the Send to Unreal plugin, as well as a traditional FBX import. I have also made sure to exactly follow tutorials about the workflow for Blender to Unreal, but the issue persists. The issue also still happens in a completely new, default project.
The skeleton in Blender:
And in Unreal Engine 4.27.2:
In both images, the last bone named “bone_2” is highlighted, however, in UE4, bone_2 has the location and size of bone_1.
I haven’t noticed this issue before, and have had no issue importing skeletons in previous projects, I hope someone knows why this might happen.