Skeleton Bones Are Giant Circles


Everytime I import my characters from blender the have giant circles instead of bones and i cant see the animation or anything happening under this mess. Appreciate the help thanks

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Have you found a solution?

I have the same issue, haven’t found a solution :confused:

Check your export scale. Bones have a predefined size in unreal. If they are that big then you are importing a tiny character (it might be 0.1 or 0.01 of it’s original size). An average human is between 165 - 175cm tall

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This one fixed it for me. I exported my character from Blender, and somehow my scales were broken.
When I changed my scene unit scale to 0.01, and scaled my character 10 to 100 times bigger, the bones showed as expected. after changing the scene unit, I scaled the character up close to what it was before, based on the scene grid.
blender_scene

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Another solution I just found: double click the skeletal mesh, in the viewport click ‘Character’ > ‘Bones’ and reduce ‘Bone Draw Size’. This instantly fixed the issue for me yay

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Thank You very much this worked

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create a socket and add a weapon, or object, you will realize that your solution is only visual. I already tried that way and when I want to add a weapon, the weapon is gigantic because it takes the scale of the bones