SkeletalMesh has Rotation Precision Issues

Looking deeper, this issue might be caused by

SCENECOMPONENT_ROTATOR_TOLERANCE
and
SCENECOMPONENT_QUAT_TOLERANCE

Both of these defines are in USceneComponent.cpp and are used everywhere when moving the component. If the movement is lower than the tolerance, no move takes place. In my case I really need this exposed so I can lower / remove the tolerance altogether!