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Skeletal_mesh for hair

Hi everyone,

I looking for to use real time simulated hair for my project. But i’ve got a problem with the armature, the bones are too big !

https://drive.google.com/file/d/0B6H8A08Jqgs1dFFmSzNadF9td0E/view

When i simulate the hair’s collision, there are a “big deformation”, according the scale of the mesh probably… How can i resolve this ?

Thanks you.

Edit: solved