Skeletal UVs are messed up

After converting my Project from 4.15 to 4.16, the UVs on my Skeletal Meshes are all messed up.
The Textures are scaled down and thus repeating on all meshes.

I tried reimporting the meshes, but it didn’t work.
Using High precision UVs didn’t help either.




Hey Raildex_,

This might be a bit easier to debug if I can get your content. Can you migrate your skeletal mesh to a blank project (in 4.15) and send it to me? It might also help to get the fbx file in case there’s something up with the model itself. You can PM me a download link on the forums.

I solved it.
i disabled “Support Compute Skincache” in my Project’s Rendering Options