Skeletal meshes characters sync animations

Been trying to create a custom character with the skeleton meshes that overlap from base model as clothing meshes equips. But I see the animation is out of sync. For character walking and part of the legs are out sync with the animations for a part.

For some reason character Mesh default is out sync. when I added next beside the skeleton mesh components they are some what sync.

Is a way or another way to make it work that would not overlap clipping the skeleton mesh?