Skeletal meshes characters sync animations

Been trying to create a custom character with the skeleton meshes that overlap from base model as clothing meshes equips. But I see the animation is out of sync. For character walking and part of the legs are out sync with the animations for a part.

For some reason character Mesh default is out sync. when I added next beside the skeleton mesh components they are some what sync.

Is a way or another way to make it work that would not overlap clipping the skeleton mesh?

I found this solution

20551-image_10-37-53_09-11-2014.jpg

1 Like

Hello Sn_a_ke,

What you are actually looking for is called “Animation Retargeting.” This takes one skeleton and retargets them to the appropriate positions of another.

Here is some really helpful documentation on how to go about doing this.

Animation Retargeting Different Skeleton
https://docs.unrealengine.com/latest/INT/Engine/Animation/RetargetingDifferentSkeletons/index.html

Animation Retargeting Same Skeleton

Hope this gets you on the right track!

GODLIKE solution :slight_smile: works 100%! thanks a lot for this post. Finally my clothes works as expected.

thanks for this… wondering if you guys figured how to solve the clipping between clothes and body parts?

Awesome ! Thanks for this solution !

Thanks for your help!

You’ve saved me! Thank you so much!