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Skeletal Mesh

For some reason my Skeletal Mesh doesn’t import to UE4, it keeps saying, it only supports 1 master bone, which is what I have. What am I doing wrong?

btw, I’m using Blender

have a watch of this video https://youtu.be/ZMiWA1Z0L7E

then if you still have questions we need more info, ref type of rig / ammount of bones / a few pics in blender …

http://s30.postimg.org/ezjly08wd/Bone_hierarchy.png

http://s30.postimg.org/rcwg4wykt/error_after_message.png

http://s30.postimg.org/u5pnoxyx9/error_message.png

http://s30.postimg.org/iygtgtxjh/results_after.png

[url=http://postimg.org/image/s4z4442rx/][img]http://s30.postimg.org/s4z4442

I’ve attempted what he mentioned in the video but I still get error messages. Could you help get rid of them or are they normal

Whenever I’ve encountered the ‘1 master bone’ error it’s because Unreal had exported a dummy object at 0,0,0 with the skeletal mesh.

haven’t seen that error for a long time hummm, also looks like you have a size/scale issue unless your character is 2781 cms high which might also becausing the merge issue