Skeletal mesh with animation convert into static mesh

In City Sample project, UE 5.2, I’ve found a male human skeletal mesh and a static mesh respectively. How to convert / make the optimized static mesh. Thanks in advance.
More details:

  1. the skeletal mesh has 8 materials for detailed part while the static mesh has only 1 for the full body;
  2. the skeletal mesh has 4 LODs while the static mesh has only 3.
    Relevant assets
    /Script/Engine.SkeletalMesh’/Game/Character/Player/Male/Meshes/SKM_PlayerMale.SKM_PlayerMale’
    /Script/Engine.StaticMesh’/Game/Character/Player/Male/Meshes/SM_PlayerMale_Simplified.SM_PlayerMale_Simplified’

Found a tutorial from the forum Baking out vertex animation in editor with AnimToTexture | Community tutorial
as well as a video https://www.youtube.com/watch?v=vrlFozqB0jA