In City Sample project, UE 5.2, I’ve found a male human skeletal mesh and a static mesh respectively. How to convert / make the optimized static mesh. Thanks in advance.
More details:
- the skeletal mesh has 8 materials for detailed part while the static mesh has only 1 for the full body;
- the skeletal mesh has 4 LODs while the static mesh has only 3.
Relevant assets
/Script/Engine.SkeletalMesh’/Game/Character/Player/Male/Meshes/SKM_PlayerMale.SKM_PlayerMale’
/Script/Engine.StaticMesh’/Game/Character/Player/Male/Meshes/SM_PlayerMale_Simplified.SM_PlayerMale_Simplified’