Skeletal Mesh Viewer Issues

I have found 2 possible bugs with the skeletal mesh viewer. first bug: the widgets don’t seem to work, after I import a skeletal mesh I usually move the bones about to check I skinned it properly but I cant move the bones, I also asked George to try it and he got the same results, so it looks like it is a bug.

second bug: I am getting some weird lighting effect in the skeletal mesh viewer witch makes the material of my mesh look very strange, the material only has a colour texture plugged in at the moment so it shouldn’t look like it does in rocket, materials didn’t do it in any of the other beta’s. all settings in the SK mesh viewer are at there defaults so I don’t think its a setting. the material looks ok in the static mesh viewer and in UDK’s SK mesh viewer. here is a pic comparing UE3 to UE4 to show you what I mean.

Hi Michael,

Thanks for the information. I have reported the issues.

Cheers!