Skeletal Mesh uvs misplacement

I have a skeletal mesh from Character Creator that the UVs are misplaced when I import it to UE, but only in UE (in blender or CC are OK. So now I find if I open the UE UV editor (first time in my life I did) the UVs look right there!!! So I guess has to be something like what UVs is the character using… what channel?? any clue?


The solution to this issue is to activate “Use Full Precision UVs” in the skeletal mesh:
-Open Skeletal Mesh
-Asset Details
-Use Full Precision UVs-True
(Save and close the skeletal mesh in order to reload)

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