Hey Everybody, I have a question which at the moment represents a major probleam in our animation pipeline: we have 150+ animations on a pawn character. Every now and then this character’s rig in maya gets mesh or rig updates, and hence we have to re-export a new skeletal mesh with every new update. Unfortunately though, old animations authored with the previous version of the rig won’t work anymore, and we find ourselves with the need to re-export everytime a huge amount of animations from maya, using the latest rig.
We have tried unreal’s retargeting but it ended up breaking the anim blueprint because all the fine tuning work with anim curves to filter body parts out doesn’t get retargeted really well, if not at all.
I know that editing the rig afterwards is not the best of the habits, but nonetheless it happens.
Q: Has anyone of you faced this situation and How did you manage to work around this?
Thanks