Skeletal mesh tiny and rotated on import, animations fine?

Usually this means that your mesh is still scaled in Blender. Get in object mode select everything (mesh, armature, …) hit CTRL-A (Apply) and choose “Rotation and Scale”. You could take a look if the character is scaled if you hit “N” to open that sidebar and take a look at the “scale” value. It should be always 1.0 before you export.