Skeletal Mesh subd

I’m trying to bring some stylized characters animated in blender to unreal. My issue is that the characters’ deforms highly rely on subdivision to work. It makes weight painting super simple and lets me get really big cartoony deforms. Does anyone know of a way to get catmull-clark subd in the editor? I’ve been messing with geometry script but I’m kinda new to it. Knowing what direction might be worth looking into before I waste a bunch of time would be a big help.

Thats not possible in the editor at this time.

lol that’s pretty definitive… and depressing. Thanks for the help

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