Skeletal Mesh > Static Mesh Issue

Hello!

The new convert skeletal mesh to static mesh converter is awesome but there’s a bug with it!

When you try and use the Actor Merging tool with it, it fails to correctly merge the actors due to a corruption of the LOD when converting the mesh to static.

Steps to reproduce:
Get a skeletal mesh, Convert it to static mesh, Go to the Actor Merging Tool (Window > Developer Tools > Actor Merging), merge the actor (with itself or anything else it doesn’t really matter), save the merged actor, notice that when you open it the uasset is empty. When you check the output log it says that LOD is corrupted.

!
Ryan <3

Hey Kitatus!

for the bug post, I was able to reproduce the issue and logged a report for it here: Unreal Engine Issues and Bug Tracker (UE-37988)

Cheers,

Ed

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